The game then offers the player the ability to freely explore the rooms of the house in any order or direction. Clues are pieced together by examining items in the environment: notes, letters, bills, photographs etc. These are however not presented as puzzles, but are scattered among typical items found in a house. The core gameplay revolves around browsing through items of which most serve no direct purpose. Drawers can be opened, lights can be turned on, you can look inside a dishwasher, browse books in a library, read flyers ... Most items are typical for specific rooms, such as different types of foods in a refrigerator, but also a lot of random items such as buttons, markers, pieces of papers and more, as they are expected to be found in a typical family home. Almost every item in the environment can be examined even if there is no direct purpose. Items can be picked up and rotated freely in any direction to get a better look. Every item can be dragged around and tossed at a different location, or sometimes used in the environment such as putting a tape in a recorder to listen to music. This does not serve as a mechanism to solve puzzles however, you are rather encouraged to find as many clues as possible and then piece together the story and the events by yourself. The amount of information discovered only depends on the player's investigation and is not enforced by the game. Exploration is non-linear, but there are a few triggers through keys to locked sections to slightly guide the player.
Movement is done through separate keys with the mouse to look around. Items that can be interacted with are highlighted. The second mouse button is used to zoom in. There is a basic inventory system for the few sections where Kaitlin keeps an item with her, but not as a puzzle mechanism. Certain key items trigger an audio diary of Kaitlin's sister Sam. These are afterwards stored in a separate menu for further review. There is also a map for the different rooms and floors in the house, and it is expanded when new locations are discovered. The house is largely dark and deserted, so often light sources need to be turned on to get a better look.
Featuring the Music of
' (Heavens to Betsy), ' (Bratmobile), ' (The Youngins)
Original Score by
Title Screen Art